LIGHT
4Shining Star Dragon
ATK:
0
DEF:
0
View:
3850
During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can target 1 Dragon Synchro Monster in your GY; Special Summon this card, and if you do, Special Summon that monster but negate its effects, then immediately after this effect resolves, you can Synchro Summon 1 Dragon Synchro Monster using this card you control. You can only use this effect of "Shining Star Dragon" once per turn. A Dragon monster that was Synchro Summoned using this card as material cannot be destroyed by battle.
Shining Star Dragon — Power Evaluation
Final Score: 65 ± 6 · Confidence: Medium
- Intrinsic: 63 · Deck: 66 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Material body
Why it scores here
Shining Star Dragon converts a Dragon Synchro in the GY into a field presence, and it can also serve as a Level 4 LIGHT Tuner material for Dragon Synchros. Its value comes from that revival and Synchro route, not from its 0 ATK/DEF. Its effect is hand-only, once per turn, and runs on the opponent's turn, so it depends on a live Dragon Synchro in the GY and can be stopped by a hand effect (not in evidence). The high deck count (400/400) confirms it is a reliable part of the Stardust/Resonator lines, not that it is intrinsically strong.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Live from hand on the opponent's Main Phase with a Dragon Synchro in the GY; present in 400/400 sampled decks at about 1.9 copies per deck, though combo role counts are all zero (observed/inferred). |
| Combo & Conversion | 68 | Its 3 recorded boards are all Resonator lines with power index 100 and 1 starter each, but none tag it in a role, so the conversion is only partly shown (observed, thin sample). |
| Resource Economy | 55 | It turns one hand card into two bodies (the GY Dragon and a Synchro), with no draw or search and no direct card advantage; net advantage is not attributable to it alone (verified text, inferred). |
| Effect & Interaction | 15 | Its only negation hits the monster it revives, not the opponent's cards, so it provides almost no interaction (verified text). |
| Material Utility | 80 | A Level 4 LIGHT Tuner Dragon that fits Dragon Synchros and keeps its Tuner role even when its effects are negated; the Synchro it enables cannot be destroyed by battle (verified text, inferred). |
| Resilience & Flexibility | 40 | Once-per-turn hand effect, easily stopped by hand interruption, and needs a Dragon Synchro in the GY (verified text, inferred). |
| Deck-Building Efficiency | 75 | Typically 1 to 3 copies in a non-garnet Synchro deck, with no lock; splashing is not evidenced (observed, inferred). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body. Intrinsic ≈ 63, Deck ≈ 66, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Revives a Dragon Synchro from the GY and Synchro Summons in one chain, converting one hand card into a board
- Clean Level 4 LIGHT Tuner material that still works when its own effect is negated
- Present in 400 of 400 sampled decks, with a strong partner set (Crimson Dragon, Red Supernova Dragon)
Weaknesses
- Hand-only, once-per-turn effect that needs a Dragon Synchro in the GY
- Does not interact with opponent cards; its only negation targets the monster it revives
- Adds no draw or search, so card advantage depends on the rest of the line
Counters / choke points
- Hand effects that stop a Quick Effect from hand during the opponent's Main Phase (not in evidence; inferred)
- Negation of the Dragon Synchro in the GY before it is targeted (inferred)
Best use
Dragon Synchro revival and Synchro enabler; a Tuner in Dragon Synchro lines. Decks: Stardust / Synchron, Resonators.
Evidence & gaps
- Verified: Quick Effect from hand during the opponent's Main Phase, once per turn: Special Summon this card and a Dragon Synchro from the GY (negated), then Synchro Summon using this card; Level 4 LIGHT Dragon Tuner with 0 ATK/DEF; Dragon Synchro summoned using this card as material cannot be destroyed by battle
- Observed: Present in 400 of 400 sampled decks at an average of 1.93 copies, 258 of them Stardust / Synchron (64.5%); Top partners Crimson Dragon (93.5%) and Red Supernova Dragon (82.5%); 3 of 3 recorded boards are Resonator lines with power index 100 and 1 starter each
- Inferred: Revival and Synchro route makes it a Starter / Combo enabler in Dragon Synchro lines; Its Tuner body remains usable as material when its effect is negated; Hand-only Quick Effect is easily stopped by a hand interruption
- Data gaps: No banlist token; assumed 3 copies (unlimited) combo role is empty on all 3 combo boards, so starter role, material role and payoff role cannot be confirmed Only 3 combos in the evidence, all Resonator lines; Stardust combo routes are not represented No counter or hand-trap interaction data in the evidence No ruling or rulings data for the once-per-turn and negated-revival timing






