Shining Star Dragon
LIGHT 4

Shining Star Dragon

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 3850




During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can target 1 Dragon Synchro Monster in your GY; Special Summon this card, and if you do, Special Summon that monster but negate its effects, then immediately after this effect resolves, you can Synchro Summon 1 Dragon Synchro Monster using this card you control. You can only use this effect of "Shining Star Dragon" once per turn. A Dragon monster that was Synchro Summoned using this card as material cannot be destroyed by battle.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
65± 6/ 100
Power Score
Intrinsic 63
Deck 66

Shining Star Dragon — Power Evaluation

Final Score: 65 ± 6 · Confidence: Medium

  • Intrinsic: 63 · Deck: 66 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Material body

Why it scores here

Shining Star Dragon converts a Dragon Synchro in the GY into a field presence, and it can also serve as a Level 4 LIGHT Tuner material for Dragon Synchros. Its value comes from that revival and Synchro route, not from its 0 ATK/DEF. Its effect is hand-only, once per turn, and runs on the opponent's turn, so it depends on a live Dragon Synchro in the GY and can be stopped by a hand effect (not in evidence). The high deck count (400/400) confirms it is a reliable part of the Stardust/Resonator lines, not that it is intrinsically strong.

Axis scores

Axis Score Evidence
Accessibility 70 Live from hand on the opponent's Main Phase with a Dragon Synchro in the GY; present in 400/400 sampled decks at about 1.9 copies per deck, though combo role counts are all zero (observed/inferred).
Combo & Conversion 68 Its 3 recorded boards are all Resonator lines with power index 100 and 1 starter each, but none tag it in a role, so the conversion is only partly shown (observed, thin sample).
Resource Economy 55 It turns one hand card into two bodies (the GY Dragon and a Synchro), with no draw or search and no direct card advantage; net advantage is not attributable to it alone (verified text, inferred).
Effect & Interaction 15 Its only negation hits the monster it revives, not the opponent's cards, so it provides almost no interaction (verified text).
Material Utility 80 A Level 4 LIGHT Tuner Dragon that fits Dragon Synchros and keeps its Tuner role even when its effects are negated; the Synchro it enables cannot be destroyed by battle (verified text, inferred).
Resilience & Flexibility 40 Once-per-turn hand effect, easily stopped by hand interruption, and needs a Dragon Synchro in the GY (verified text, inferred).
Deck-Building Efficiency 75 Typically 1 to 3 copies in a non-garnet Synchro deck, with no lock; splashing is not evidenced (observed, inferred).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body. Intrinsic ≈ 63, Deck ≈ 66, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives a Dragon Synchro from the GY and Synchro Summons in one chain, converting one hand card into a board
  • Clean Level 4 LIGHT Tuner material that still works when its own effect is negated
  • Present in 400 of 400 sampled decks, with a strong partner set (Crimson Dragon, Red Supernova Dragon)

Weaknesses

  • Hand-only, once-per-turn effect that needs a Dragon Synchro in the GY
  • Does not interact with opponent cards; its only negation targets the monster it revives
  • Adds no draw or search, so card advantage depends on the rest of the line

Counters / choke points

  • Hand effects that stop a Quick Effect from hand during the opponent's Main Phase (not in evidence; inferred)
  • Negation of the Dragon Synchro in the GY before it is targeted (inferred)

Best use

Dragon Synchro revival and Synchro enabler; a Tuner in Dragon Synchro lines. Decks: Stardust / Synchron, Resonators.

Evidence & gaps

  • Verified: Quick Effect from hand during the opponent's Main Phase, once per turn: Special Summon this card and a Dragon Synchro from the GY (negated), then Synchro Summon using this card; Level 4 LIGHT Dragon Tuner with 0 ATK/DEF; Dragon Synchro summoned using this card as material cannot be destroyed by battle
  • Observed: Present in 400 of 400 sampled decks at an average of 1.93 copies, 258 of them Stardust / Synchron (64.5%); Top partners Crimson Dragon (93.5%) and Red Supernova Dragon (82.5%); 3 of 3 recorded boards are Resonator lines with power index 100 and 1 starter each
  • Inferred: Revival and Synchro route makes it a Starter / Combo enabler in Dragon Synchro lines; Its Tuner body remains usable as material when its effect is negated; Hand-only Quick Effect is easily stopped by a hand interruption
  • Data gaps: No banlist token; assumed 3 copies (unlimited) combo role is empty on all 3 combo boards, so starter role, material role and payoff role cannot be confirmed Only 3 combos in the evidence, all Resonator lines; Stardust combo routes are not represented No counter or hand-trap interaction data in the evidence No ruling or rulings data for the once-per-turn and negated-revival timing











https://metaduelist.com/
Top